Articulated Time • Skills Check

Instructor: Tiffany Holmes • tholmes@artic.edu • 312.345.3760

 

Lingo properties: intersect, moveablesprite, trails, loc

Lingo functions: rect(), the timer, the mouseH, the mouseV

Lingo commands: startTimer, puppetTransition

Put…into (Example: put the mouseH into field "mouselocation")

 


You can solve these problems using simple paint or vector cast members, just to practice the lingo code. If you get confused, move on to the next.

  1. Make a sprite enter stage left and come to a full stop in the lower right hand corner using tweening and/or Lingo.
  2. Create a rectangular sprite that changes its size, location, and rotation speed every 3 seconds.
  3. Create a tweened animation using FIVE sprites that are derived from the same vector shape cast member. Make each one different, by creating keyframes and varying some or all of the following properties: blend, rotation, width, height, etc. (all available in the sprite properties dialogue box).
  4. Create a rectangular (empty, not filled) frame that is a vector cast member. Place on stage and turn trails on. Write a single frame script that makes the frame rotate and change opacity. Finally, make the width of the sprite reflect the horizontal position of the mouse on stage.