EXAMPLE: This event is placed in a movie
script (orange script). If the user hits the key ÒzÓ the movie backs up to the
previous marker, any other key hit advances the movie.
on keyDown
if the key = "z"
then
puppetSound 2,
"Clicksound"
go previous
else
puppetSound 2,
"Clicksound"
go next
end if
end
REPEAT
LOOPS: An excellent
way to make a change, the same change to multiple sprites
EXAMPLE: When the user hits the key ÒfÓ the
sprites in channels 5-10 change position
on keyDown
if the key = "f" then
repeat with s=5 to 10
sprite(s).loc=point(random(320),
120)
end repeat
end if
end
ARRAYS,
OR LISTS: A way to
capture multiple pieces of data in an organized manner. Note: Here we are
looking only at linear lists (one piece of data per list item), as opposed to
property lists (two pieces of data per list item).
EXAMPLE: This script sets up a sound list
and then pulls a soundÑin this case the first sound file in the cast called
ÒburpÓÑ from the list to play when the user hits the ÒfÓ key.
on keyDown
if the key = "f" then
soundlist=[ÒburpÓ,
ÒbabbleÓ, ÒwhistleÓ, ÒchirpÓ]
puppetsound 2,
getAt(soundlist, 1)
end if
end
EXAMPLE: This script sets up a sound list
and then pulls a random sound from the list to play when the user hits the ÒfÓ
key.
on keyDown
if the key = "f" then
soundlist=[ÒburpÓ,
ÒbabbleÓ, ÒwhistleÓ, ÒchirpÓ]
puppetsound 2,
getAt(soundlist, random(3))
end if
end
HELPFUL
INFORMATION ABOUT LISTS IN LINGO: There are countless things you can do with lists in
Lingo. I would suggest reading
carefully the section of the Lingo help guide about lists (displayed in class.)