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Sculpture
The tradition of sculpture has expanded to encompass every material and
context for the expression of ideas in space — from wood and stone
to light and sound, from the microscopic to the monumental, private to
public, real to virtual. This development is an outgrowth of twentieth-century
art practice, an evolving history that questioned the conventions of art
exhibition and opened up the spaces and materials of the “real”
world as legitimate grounds for extended practice. This breadth of vision
and experience is embraced by the sculpture department and reflected in
the development of its curriculum and resources.
The sculpture department is one of the largest and most comprehensive
in the country. It offers the resources to support the development of
experimental work in all traditional media associated with modeling, carving,
fabrication, mold-making, and casting as well as new media, emerging technologies,
installation, and interdisciplinary work. Various exhibition opportunities
include an indoor gallery space and an outdoor courtyard that may be used
for the presentation of objects, installations, performances, and documentation
of work. The department also supports work off-campus, including collaborative
and community-based projects in public and environmental art.
The sculpture department maintains strong ties with virtually all of the
other departments of the School to enable students to extend their sculptural
practice into additional areas of study. Sculpture continues to provide
a crucial perspective on all of the disciplines linked to its expanded
field.
The Ceramics, Fiber and Material Studies, and Sculpture departments are
developing joint collaborative transdisciplinary paths of study in sculptural
practices.
Equipment and facilities include:
A comprehensive woodshop; a metal shop with fabrication capabilities
that include oxy-acetylene, MIG, TIG, arc, and plasma cutting; a foundry
equipped to pour bronze and aluminum into ceramic shell, sand, and classical
investment molds; off-campus iron pours; mold-making shop; metal-smithing
facility; figure studios; an industrial sewing machine; an iBook mobile
classroom allowing students to use laptops to access digital technologies
in the classroom or in their studios; a PC-based computer lab for 3D
visualization, modeling, and animation development; indoor and outdoor
exhibition spaces; individual studio spaces; as well as access to all
the other resources
provided by the School.
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