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Art and Technology Studies
Office: 112 South Michigan Avenue, 4th floor
312.345-3564
The process of invention is integral to art and technology studies.
Because emerging technologies bring about new forms, artists in these
areas can rely on few traditions. Faculty and students in art and technology
studies not only create new aesthetic experiences, but also the very
means by which they are achieved. The creation and manipulation of images,
sound, text, music, voice, and movement often require new software and
new methods of integration with other technologies. Faculty members
are artists and inventors familiar with the continual advances in an
arena that is composed as much of science as it is of art. Areas of
study include computer imaging, digital video, digital sound, interactive
media, computer animation, three-dimensional modeling, computer holography,
computer-controlled kinetic sculpture, interactive installations, neon,
computer-aided and algorithmic composition, and telecommunication arts.
Graduate students in art and technology studies should have a strong
background in technology, electronics, computers, and technical experimentation
and should be prepared to integrate these skills into the creative process.
The art and technology studies department enhances this process by providing
an innovative forum for interdisciplinary research in the arts.
Strong conceptual relationships exist among sound, video, computer-aided
art and design, filmmaking, electronics, kinetics, and performance,
and students may freely interchange and mix courses from these time
arts areas and more traditional studio departments to pursue ideas that
are larger than the scope of any one medium.
Equipment and facilities include:
Two Macintosh-based computing environments consisting of 15 graphic
workstations equipped with several CD burners, digital video decks,
and scanners; a dual boot Windows and Linux-based computing environment
consisting of 12 stations for intensive media composting tools and 3-D
animation programs such as Maya and Shake; a Digital Audio Lab that
unites several components of audio elements such as keyboards and microphones
and utilizes both digital and analog capturing techniques; an Experimental
Programming Room with an array of various operating systems meant for
all scopes of art and technology; an Electronics Lab equipped with six
NT machines for microprocessor development and programming, ocsilliscopes,
various bench supplies both AC and DC, component cabinet, various hand
tools, and a small drill press and bandsaw; a Kinetics Lab fully equipped
with a fabrication and machining facility, bench supplies, hundreds
of components — both electronic and non-electronic, hardware,
and a wide range of hand tools; an Electronics and Kinetics Instructional
Display with working demos of both mechanical and electronics examples
that students can learn from.
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