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Course Descriptions
Visual Communication

1000 Level Courses
2000 Level Courses

3000 Level Courses
4000 Level Courses

Suggested Undergraduate Course Sequence(pdf)
Course Schedules



Undergraduate Visual Communication
Graduate Visual Communication

2000 Level Visual Communication Course Descriptions


VISCOM 2001
Beginning Graphic Design

In this course, emphasis is placed on the creative ability to explore possibilities within defined limits. Students solve a range of design problems that vary in scope and perspective. Prerequisite: VISCOM 1001.


VISCOM 2003
The Computer as a Graphic Design Tool

This course provides an overview of the computer as a design tool for students who intend to develop a focus in visual communication/graphic design. Students explore the capabilities and creative potential of the Macintosh platform by conceptualizing and producing studio projects which utilize various illustration, publication, and image manipulation software packages. Prerequisite: VISCOM 1001.


VISCOM 2014
Beginning Typography: Word as Image

This course involves the use of typography to create meaning. Students experiment in typographic composition, contrast, text, and value in combination with language. Students learn the technical aspects of typography (specification and copyfitting) and are exposed to historical developments in typography. Prerequisite: VISCOM 1001.


VISCOM 2203
Computer Design For Artists

This course provides an overview of the computer as an art and design tool. Students explore the capabilities and creative potential of the Macintosh platform by conceptualizing and producing studio projects which utilize various illustration, publication, and image manipulation software packages.


VISCOM 2503
The Computer as a Motion Graphics Tool
This course will examine the relationship between graphic design and time-based mediums such as film, video, television, and the internet. Students will choose from film, video, performance, or text sources to create time-based sequences which activate text and imagery. The process will begin by developing 2D storyboards, which will then be translated into motion graphics concepts and formats. Students will be introduced to motion-based computer graphics sequences, extending their capabilities as graphic designers into the realm of 4D.


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