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3000 Level Designed Objects Course Descriptions
DES OB 3005
Material Connections
This course explores the relationship between materials and their potential
uses. Traditional materials (i.e., plastic, wood, metal,
glass, stone, etc.) and their inherent properties will be examined as
well as research into new materials. The focus will be on developing
an understanding of manipulation and fabrication with these materials
although experimental processes and methodologies will be encouraged.
Design problems will demonstrate the innovative use of materials and
processes drawn from the research, lectures, and demonstrations. Industry
site visits, seminars, independent research, and material collection
will allow students to build a personal library and vocabulary of materials,
their properties, and handling skills.
DES OB 3010
Fundamentals of Wearable Computing
This course introduces the basic capabilities and problems of incorporating
devices into clothing. Students will study multiple forms of mountable
devices and their desired functions, and will design clothing to accommodate
these while also providing for comfort and fashion. Students will learn
about sensors which can measure the actions of the persons who wear
them, and about materials manufactured to support digital information
transfer. These can be used to create clothing that is aware
of how it is worn. During the course students will move from conceptual
designs to clothing prototypes that must accommodate the physical dimensions,
weight, and usability of the mounted devices. The course will work primarily
with mock-ups of computing devices and may introduce some functional
devices for students to work with.
DES OB 3012
Fashion and Architecture: Clothing Us
This advanced transdisciplinary course will examine the realms of fashion
and architecture to analyze the numerous interfaces between the two
disciplines. Monument and model, edifice and ornament, structure and
anatomy, materials and fabrics, closures and openings, are a few of
the parallels and relationships which students will explore through
a variety of conceptual design exercises. Class readings, field trips,
documentary films, and invited lecturers from the worlds of fashion
and architecture will stimulate course discussion. Projects will encourage
the use of photography, drawing, draping, and building as methods of
exploring, developing, and presenting concepts which bridge these two
arenas of practice.
DES OB 3025
Furniture Design II
In this course research investigations of Furniture Design I will challenge
and inform the new definitions of furniture. Physical and digital modeling
will lead to rigorous exploration of materials and making. Students
will develop designs of individual pieces and fabricate them. In depth
critique of cultural content, material selection, details and finishing
will inform work. Most classes will be held in the shop. Prerequisite:
UGDIV 2025
DES OB 3030
Tuning Interfaces
The notion of tuning may be defined as a means in which
user, object, and environment are brought into a system of exchange
and/or correspondence with each other. Taken quite literally, the concept
of tuning defines the exchanges and communications that happen between
both individuals and the collective when relations are established and
mediated through the object. The studio will critically explore and
identify, through analysis, various everyday situations mediated through
the object and the relationships that are produced between users and
objects in both private and public arenas. Key issues that will be used
to explore these relationships will be noise, harmony, amplification,
and attenuation to name but a few. Students will be asked to develop
two projects of two scales based upon their analysis; one domestic and
one as an urban object.
DES OB 3110
Fundamentals of Networked Objects
In this studio course the concept of network will be introduced and
applied to the design of communication networks for everyday objects.
The course implies no previous experience of computers, rather it will
introduce students to methods for creating conceptual models of a network,
and will introduce the use of the computer to simulate everyday objects
communicating on the network model. Forms of communication will be explored
based upon object characteristics. Object designs will be modified to
include networking, which will impact the properties and behaviors of
the objects. Using multiple computers and moving them around, students
will study the impact of space on situated networks, and the impact
of networks on different spaces. In the final project students will
design a space, a network for the space, and the objects that inhabit
the space/network, showing how each of three design has a working relationship
with the others.


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