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The process of invention is integral to art and technology
studies. Because emerging technologies bring about new forms, artists in these
areas can rely on few traditions. Faculty and students in art and technology
studies not only create new aesthetic experiences, but also the very means by
which they are achieved. The creation and manipulation of images, sound, text,
music, voice, and movement often require new software and new methods of
integration with other technologies. Faculty members are artists and inventors
familiar with the continual advances in an arena that is composed as much of
science as it is of art. Areas of study include computer imaging, digital video,
digital sound, interactive media, computer animation, three-dimensional
modeling, computer holography,
computer-controlled kinetic sculpture, interactive installations, neon,
computer-aided and algorithmic composition, and telecommunication
arts.
Graduate students in art and technology studies should have a
strong background in technology, electronics, computers, and technical
experimentation and should be prepared to integrate these skills into the
creative process. The art and technology studies department enhances this
process by providing an innovative forum for interdisciplinary research in the
arts.
Strong conceptual relationships exist among sound, video,
computer-aided art and design, filmmaking, electronics, kinetics, and
performance, and students may freely select advisers and courses from these time
arts areas and more traditional studio departments to pursue ideas that are
larger than the scope of any one medium.
Equipment and facilities
include: Two Macintosh-based computing environments consisting of 15
graphic workstations equipped with digital video decks, and
scanners; a dual boot Windows and Linux-based computing environment consisting
of 12 stations for intensive media composting tools and 3-D animation programs
such as Maya and Shake; a Digital Audio Lab that unites several components of
audio elements such as keyboards and microphones and utilizes both digital and
analog capturing techniques; an Experimental Programming Room with an array of
various operating systems meant for all scopes of art and technology; shared
work space; an Electronics Lab equipped with six NT machines for microprocessor
development and programming, ocsilliscopes, various bench supplies both AC and
DC, component cabinet, various hand tools, and a small drill press and bandsaw;
a Kinetics Lab fully equipped with a fabrication and machining facility, bench
supplies, hundreds of components ? both electronic and non-electronic, hardware,
and a wide range of hand tools; an Electronics and Kinetics Instructional
Display with working demos of both mechanical and electronics examples that
students can learn from.
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